⧉ LEVIATHAN — EVOLVE THE DEEP

ART & VFX

Everything is drawn procedurally on canvas — no sprite sheets — so the reef stays crisp at any resolution and every fish can be tinted by its genes.

Fish rendering

The living reef background

The light system (sun from the top)

Additive, layered:

  1. a warm-white sun bloom pouring down from the surface;
  2. god rays that fan out from that single high source, breathing in width and brightness and swaying as they sink;
  3. shimmering surface caustics just under the top;
  4. drifting floor caustics across the water column and sand.

The caustic layers drop out under Reduced Effects for low-end devices.

Signature VFX

The victory sequence

  1. On the merge, the win card shows the actual merged species in its mutation colour (e.g. a Golden Cosmic Whale), titled with its real name, on a halo in its accent — not a generic sprite.
  2. A triumphant fanfare + confetti; the card pauses the arena.
  3. Dismiss → the reef unpauses for a few seconds of golden celebration (rising gold bubbles, the crowned whale trailing gold).
  4. A designed "🌊 YOU WON!" menu transitions in with NEW REEF / KEEP ADMIRING.

HUD & responsiveness

30 linked entries · source: leviathan · living wiki, auto-synced from the game's design.